

Rule #5: Make room for changesĪ GDD is a living, evergreen document that evolves over time. The more your team is involved in the game design process the closer they'll feel to the game and the better the final product will be. Whenever you need input or feedback from your colleagues, mention them in the document or leave a comment within your GDD in Nuclino to send them an instant notification. Instead of trying to control the design process by giving your teammates selective access to your GDD, keep it as open as possible and work to discover and solve issues together. Unless you are an indie game developer working solo, collaboration with your team and making sure everyone is on the same page is critical. Use the graph view in Nuclino to get an instant visual overview of the whole game design document with all of its interconnected elements clustered by topic. Visual aids will also allow you to keep your ideas structured as your GDD grows and accumulates details.


Mind maps and concept art would help you convey your ideas to your team members in a clear and precise way. Some concepts may be difficult to put into words. As your GDD grows, add more details and refine the concepts. Before moving onto backgrounds, introductions, and key descriptions, start by putting your idea into a single, clear sentence. Rule #2: Start with one concise sentenceĪ game design document is made up of multiple, detailed sections and when your head is filled with ideas it's easy to get lost in it.
#MAP DESIGNER GAME FREE#
Nuclino aims to be such a tool – create a free account to get started. A GDD is meant to be a constantly evolving, living document, and the tool you choose needs to accommodate that.Īn ideal tool for writing a game design document is open, collaborative, and most importantly visual. Its rigid and closed nature will guarantee that no matter how great the content is, it will end up locked away on someone's hard drive, without ever being updated or likely even opened. Word is a great tool that has its applications but documenting a game design process is not one of them.
#MAP DESIGNER GAME HOW TO#
Use this GDD template How to write a game design document Rule #1: Don't do it in MS Word Rather than doing away with GDDs altogether, the documentation process can be adapted to support the creative, iterative, and collaborative process of game development. Yet as distributed teams and multi-studio development are becoming increasingly common, the need for centralized game documentation is not going away. Traditional GDDs – those lengthy, rigid Word documents, attempting to needlessly explain every detail of the game only to never be updated or read by anyone – are obsolete. "GDDs become outdated the minute you write them." Yet for anyone who has experience with game development, a game design document has no doubt also been a source of considerable frustration: A clear and well-structured GDD should guide you through the game development process, serving as a master checklist. It's a highly descriptive, living document, created through the collaboration of designers, developers, and artists. For decades, the GDD has been an industry standard, intended to provide everyone involved in the game design process with a singular vision. Maintaining detailed internal documentation is a must for effective game development process management. You can create real-time collaborative docs, allowing you to document, share, and collaborate on anything, from game proposals and storyboards to character profiles and concept art. Nuclino can serve as a lightweight game documentation tool, a game development planner, an internal wiki, and more. Game design document example (Artwork credit: Stephane Wootha Richard) Here's an example of a game design document created in Nuclino, a unified workspace where teams can bring all their knowledge, docs, and projects together: Jumping straight into coding without cultivating a game design document is a sure way to end up being hampered by placeholder art, malfunctioning code, and clashing mechanics.īefore writing a single line of code, an experienced game designer creates a map for what they are going to build. It's a feeling painfully familiar to most game developers, whether they are beginners preparing to create their first game, or seasoned professionals with a proven track record in the industry.īut making a game takes more than a good idea and the skill to turn it into code, a fact that indie game designers know all too well. You have a great new game idea and you are itching to start building it right away. Learn how to create a modern GDD and keep your project on track.

How to Write a Game Design Document (GDD)
